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Section L0101: Class R10-12 in MS 2172 (Martin J. Osborne). Tutorial F1-3 in ES 1050 (Christopher Dobronyi).

Section L0201: Class R2-4 in MS 2172 (Martin J. Osborne). Tutorial F1-3 in ES 1050 (Christopher Dobronyi).

In the following schedule, IGT refers to my book An introduction to game theory.

I will post slides for each class by the morning of the day of the class. The compact versions are best for printing, the complete ones best for viewing on a screen.

Week 1 (September 7)
Strategic games and Nash equilibrium (IGT Chapter 1 and 2.1–2.7).

Week 2 (September 14)
Examples of Nash equilibrium in games with many players. Competition between firms: the models of Bertrand and Cournot (IGT 3.2 and 3.1). Using best response functions to find Nash equilibria in general games (IGT 2.8)

Week 3 (September 21)
Electoral competition (IGT 3.3).

Week 4 (September 28)
Mixed strategy Nash equilibrium (IGT 4.1–4.3 and 4.5).

Week 5 (October 5)
Applications of mixed strategy Nash equilibrium: expert diagnosis and the volunteer's dilemma (IGT 4.6 and 4.8).

Week 6 (October 12)
Implications of rationality and beliefs about others' rationality. Strict domination (IGT 2.9.1). Never-best responses. Iterated elimination of strictly dominated actions. Weak domination. (IGT 2.9; see also 12.2 and 12.3, although the treatment there is more advanced than the one in class.)

Week 7 (October 19)
Collective choice: voting (IGT 2.9.3); committee decision-making (IGT 2.9.4); voting with imperfect information and the "swing voter's curse"; juries (IGT 9.7).

Friday October 20, 1:10pm - 3pm: Midterm exam in room EX 100.

Week 8 (October 26)
Auctions: private value sealed-bid auctions under first- and second-price rules; common value auctions (IGT 9.6).

Week 9 (November 2)
Extensive games: subgame perfect equilibrium (IGT 5.1-5.5).

Week 10 (November 16)
Extensive games: Stackelberg duopoly; ultimatum and holdup games (IGT 6.1, 6.2).

Week 11 (November 23)
Repeated games and collusion (IGT 14.1-14.12).

Week 12 (November 30)
Extensive games with imperfect information; signaling games (IGT 10.1-10.5, 10.7)